Thursday 12 September 2013

HTML5 Gaming: Benchmarking Sprite Animations


When I meet with game studios, I often have the same question put to me over and over: if I’m writing/porting my game in HTML5, will it run well on the various targeted devices? Will it be playable or will the gameplay suffer too much?
To answer that question, I often use my own experience...


When I meet with game studios, I often have the same question put to me over and over: if I’m writing/porting my game in HTML5, will it run well on the various targeted devices? Will it be playable or will the gameplay suffer too much?
To answer that question, I often use my own experience...


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